Vector Magnitude Formula:
| From: | To: |
Vector magnitude represents the length or size of a vector in space. For two-dimensional vectors, it's calculated using the Pythagorean theorem, which gives the distance from the origin to the point defined by the vector components.
The calculator uses the vector magnitude formula:
Where:
Explanation: This formula is derived from the Pythagorean theorem and calculates the hypotenuse of a right triangle formed by the vector components.
Details: Vector magnitude is fundamental in physics, engineering, and computer graphics for determining forces, velocities, distances, and vector normalization. It's essential for understanding vector quantities in both 2D and 3D spaces.
Tips: Enter the X and Y components of your vector. The calculator will compute the magnitude. Both components can be positive, negative, or zero, but at least one must be non-zero for a meaningful result.
Q1: Can I use this for 3D vectors?
A: This calculator is for 2D vectors only. For 3D vectors, use \( R = \sqrt{A^2 + B^2 + C^2} \).
Q2: What if both vector components are zero?
A: The magnitude would be zero, representing a null vector with no direction or magnitude.
Q3: Does the order of components matter?
A: No, the magnitude calculation is commutative - \( \sqrt{A^2 + B^2} = \sqrt{B^2 + A^2} \).
Q4: Can I calculate magnitude for negative components?
A: Yes, the square of a negative number is positive, so negative components are handled correctly.
Q5: What units should I use?
A: Use consistent units for both components. The magnitude will be in the same units as your input values.